Enchanting Studio - 3D General Artist

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Enchanting Studio - 3D General Artist

文章Enchanting » 23日 11月 2021年, 15:32

Duties /Responsibilities:

Matte Painter:
Create concepts and color keys to help the directors and lighting team with the creative process
Create backgrounds, landscapes, and environments in a 3D world using digital rendering and painting programs

Modeler:
Create high quality character models suitable for feature film animation
Optimize, refine and correct model geometry

Rigger:
Develop, test, and maintain character movement and warp setups.
Setting up bones (skeleton) for characters, designing and setting up deformers
Designing gimmick-type control rigs

Supervisor / Leader (Surfacing & Texture)
Responsible for texturing dailies, quality control and ensuring aesthetic consistency. Brief texture artists and provide constructive artistic feedback to ensure this consistency.
Continual familiarity with new tools, software, and other related advances in the texturing/lighting pipeline.
Responsible for show wide texturing workflow documentation, mentoring and information dissemination.

Surfacing /Texture Artist
Create high quality stylized textures to a level of detail necessary for production assets
Create stylized or photo-realistic shading, depending on project requirement

Layout Artist
Responsible for CG camera animation using cinematography principles, shot composition and character blocking
Producing pre-vis and post-vis CG cameras for high profile features that will be subsequently used by other departments
Creates creative camera work for non-plate shots and camera takeover shots

Lighting Supervisor/ Leader
Develop innovative solutions to complex lighting/rendering problems.
Evaluate and debug lighting setups. Work closely with the other supervisor to ensure that all 3D assets are brief, up to date and adhering to the Director’s vision.
Responsible for lighting dailies and quality control and ensuring aesthetic consistency.
Brief lighting artists and provide constructive artistic feedback to ensure this consistency.

Lighting & Compositing Artist
Work with Lighting Lead to ensure shots are lit and rendered efficiently, maintaining the expected render time, quality, and style across the production
Identify challenges to the Lighting Lead that could potentially impact timelines and delivery schedules
Troubleshoot noises, render times, and memory usage in modern tracing rendering
Using modern lighting and composition tools to create stunning work, keeping all shots consistent

Requirements:

Knowledge of a 3D Animation Pipeline
Comfortable with Maya, Photoshop, Nuke
Knowledge of Zbrush, Blender, SpeedTree is a plus.
Self-motivated, Having good communication and collaboration skills
Good time management skills ,and the ability to apply those principles towards effectively meeting schedules and deadlines



Interested parties please provide resume, including an expected salary and portfolio or web-link to hr@enchantingstudio.com.hk
Personal data collected will be used for recruitment purpose only.

For more detail, please visit: http://www.enchantingstudio.com.hk
Enchanting
討論區新秀
討論區新秀
 
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註冊時間: 13日 4月 2018年, 17:50
外號: Enchanting

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