{"id":987,"date":"2017-08-07T09:06:04","date_gmt":"2017-08-07T01:06:04","guid":{"rendered":"http:\/\/www.cgvisual.com\/CGVSpace\/?p=987"},"modified":"2017-11-03T11:57:00","modified_gmt":"2017-11-03T03:57:00","slug":"siggraph-2017-%e6%9c%89%e9%97%9c%e5%bd%b1%e7%89%87%e7%9a%84%e7%b5%90%e9%9b%86","status":"publish","type":"post","link":"https:\/\/www.cgvisual.com\/CGVSpace\/archives\/987","title":{"rendered":"SIGGRAPH 2017 \u6709\u95dc\u5f71\u7247\u7684\u7d50\u96c6!!"},"content":{"rendered":"<p>\u65e9\u5e7e\u65e5\u5728LA\u8209\u884c\u7684SIGGRAPH 2017\u5df2\u7d93\u5b8c\u7562 , \u90e8\u4efd\u6709\u95dc\u6703\u8b70\u7684\u5f71\u7247\u90fd\u53ef\u5728\u5b98\u65b9\u7db2\u7ad9\u5373\u6642\u89c0\u770b\u53ca\u91cd\u6eab , \u5728\u9019\u88e1\u6211\u5011\u641c\u96c6\u4e86\u76f8\u95dc\u7684\u5f71\u7247\u9023\u7d50 , \u53ef\u8b93\u5927\u5bb6\u6162\u6162\u91cd\u6eab \u3002<br \/>\n\u9019\u9ebc\u591a\u5f71\u7247\u76f8\u4fe1\u90fd\u8981\u9ede\u6642\u9593\u53bb\u6d88\u5316&#8230;..\u540c\u6642, \u5982\u679c\u5927\u5bb6\u767c\u73fe\u66f4\u591a\u5f71\u7247\u9023\u7d50\u6210\u6216\u66f4\u65b0 , \u53ef\u7559\u8a00\u544a\u4e4b , \u611f\u8b1d !!!<!--more--><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Technical Papers Fast Forward<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156589101672516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Keynote Address &#8211; SIGGRAPH 2017 is honored to have Floyd Norman, the first African-American animator to work for Walt Disney Animation Studios, as its keynote speaker. This keynote session will be in an interview format, allowing you to come and hear about the life and career of this Disney legend.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156574350222516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Award Talks &#8211; The ACM SIGGRAPH Awards program recognizes individuals who have made a significant contribution to the computer graphics community through their research, teaching, service, or writing.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156574370892516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011History of the JPL Computer Graphics Lab &#8211; This panel celebrating the lab\u2019s 40th anniversary includes the lab\u2019s principal scientist, two of the principal engineers, and the artist-in-residence. They present an overview of the operations at the lab, summarize the tasks required for NASA mission support, show excerpts from the lab\u2019s productions, and discuss how they were produced. They also describe how the lab\u2019s history is being prepared as a graph database to enable dynamic, context-sensitive navigation, including browsing it in VR.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156578049367516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Technical Papers : Fluids Control &amp; Synthesis<br \/>\nData-Driven Synthesis of Smoke Flows With CNN-Based Feature Descriptors: This work efficiently synthesizes detailed flow volumes with large repositories of pre-computed space-time flow data.<br \/>\nEfficient Solver for Spacetime Control of Smoke: This efficient solver for dense optimal control of smoke animations utilizes a spacetime multigrid and achieves an order-of-magnitude cceleration.<br \/>\nInterpolations of Smoke and Liquid Simulations: This paper presents a novel method to interpolate smoke and liquid simulations to perform data-driven fluid simulations.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156581626102516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450&quot;\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Talks :<br \/>\nA New (Virtual) Reality at The New York Times &#8211; This talk describes how the New York Times began its immersive adventures and why they are exploring it seriously as part of their larger mission.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156578840252516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Real-Time Live &#8211; Developers create and showcase the best real-time graphics and interactivity applications possible using today\u2019s technologies. The winning team is announced from the Real-Time Live! stage.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156579282422516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Technical Papers : Image Texture &amp; Completion<br \/>\n&#8211; Programmable 2D Arrangements for Element Texture Design<br \/>\nIntroducing a programmable method for arranging geometrical elements in textures. One designs each arrangement by writing a script, which allows easy iterative design of complex structures.<br \/>\n&#8211; Deep Correlations for Texture synthesis<br \/>\nThis texture-synthesis technique builds on CNN and its features, and introduces a structural energy, based on correlations among features. The technique can synthesize textures with structures of various scales, local and non-local, and the combination of the two.<br \/>\n&#8211; Patch-Based Optimization for Image-Based Texture Mapping<br \/>\nThis novel global patch-based optimization system for image-based texture mapping corrects misalignments by synthesizing an aligned image for each source image. The patch-based approach is effective in handling large inaccuracies and outperforms state-of-the-art techniques.<br \/>\n-Globally and Locally Consistent Image Completion<br \/>\nThis novel architecture for image completion based on convolutional networks uses two auxiliary networks to learn both locally and globally consistent completion, including novel-object generation, which achieves natural completion for challenging scenes such as indoor rooms and human faces.<br \/>\n&#8211; Nautilus: Recovering Regional Symmetry Transformations for Image Editing<br \/>\nThis fully automatic approach to detection of complex symmetries in images under perspective distortion enables multiple interesting image editing tasks previously possible only with extensive manual intervention.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156581618312516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Course : Build Your Own VR Display: An Introduction to VR Display Systems for Hobbyists an Educators (Stanford) &#8211; This comprehensive introduction to VR\/AR technology teaches how to build a head-mounted display from scratch. Topics include the graphics pipeline, stereo rendering, lens distortion, head orientation tracking with inertial measurement units, positional tracking, spatial sound, and cinematic VR content creation.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156582007572516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Talks :<br \/>\nRealities of VR Production &#8211; Visual Effects for VR: This review of the creative process using examples ranging from Hollywood VR to The New York Times examines VR photography and photogrammetric reality-capture techniques, and explores the linkage between tried-and-true VFX trickery and the illusion of a virtual reality.<br \/>\nBuilding an Animation Pipeline for VR Stories: This talk introduces a suite of tools built in VR for creating and reviewing animations. It also discusses animation principles for VR from the artist&#8217;s perspective.<br \/>\nThe Making of Google Earth VR: This talk discusses the journey of the Google Earth VR project from early prototypes to its final launched stage: how the production team designed 3D navigation, visuals, sound, and haptics, and turned it all into a shipping product, and what they learned along the way.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156584939282516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011Course : VR Interactions &#8211; When VR is done well, experiences can be brilliant and pleasurable, but when it\u2019s done badly, frustration, fatigue, and sickness can result. This course discusses the most essential concepts of perception and action, comfort, input device classes, design tradeoffs, hand interaction, and development patterns that yield successful VR interaction design.<br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?href=https%3A%2F%2Fwww.facebook.com%2FSIGGRAPHConferences%2Fvideos%2F10156585590552516%2F&amp;show_text=0&amp;width=800\" width=\"800\" height=\"450\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>\u3010SIGGRAPH 2017\u3011CG in ASIA &#8211; Final Fantasy XV \/ Square Enix<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/vD_aa2BetEU\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SIGGRAPH 2017\u3011in Japanese + Japan CG Showcase<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/xc-ChP_Tfk0\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>Advances in Real-Time Rendering Siggraph 2017 &#8211; DECIMA Engine Advances in Lighting &amp; AA<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/sO1HR9wVsdo\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><br \/>\nPresentation Powerpoint download : http:\/\/advances.realtimerendering.com\/s2017\/DecimaSiggraph2017-final.pptx<\/p>\n<hr \/>\n<p>SIGGRAPH 2017 Technical Sessions Presented by Intel (DAY 1)<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/IPUXXQr9lrs\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>SIGGRAPH 2017 Technical Sessions Presented by Intel (DAY 2)<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/czWrhTrrtyo\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>\u3010Foundry@SIGGRAPH 2017\u3011- Blur Studio &#8211; Far Cry 5 cinematic (\u89c0\u773e\u5730\u4e0b\u7248\u672c)<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/jqk6v5P8wFA\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Foundry@SIGGRAPH 2017\u3011- Industrial Light &amp; Magic &#8211; A Starwars Story : Rogue One (\u89c0\u773e\u5730\u4e0b\u7248\u672c)<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/SdflYP-HUAc\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- The Future of Storytelling<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228066934\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- Beyond Media and Entertainment: How AR &amp; VR are changing design<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228066649\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- Character Creation for Beauty and the Beast with Framestore<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228113731\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- Virtual Production to VR with CBS Digital<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228113493\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- Scaling Beyond Four Walls with Jellyfish Pictures<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228216087\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- Smart Content: Empowering Creators to Work Smarter, Not Harder<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228217009\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- Open@ADSK &#8211; Integrating Effective Open Source Practices in Media &amp; Entertainment, and Beyond<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228368053\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010Autodesk@SIGGRAPH 2017\u3011- What\u2019s new in Arnold 5<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228367966\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>\u3010AMD@SIGGRAPH 2017\u3011-presentation of AMD Capsaicin Siggraph 2017<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/nuFGUVg0U9U\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- The VFX in &#8220;Attraction&#8221; | Mikhail Lesin | Main Road|Post<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228241291\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Getting Started with Grains | Rob Stauffer | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228244841\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Crowds | Cameron White | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228239350\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Rigging and Muscles | Scott Keating | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228247052\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- CHOPS and Constraints | Guillaume Laferriere | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228240275\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Boolean or not Boolean: Fun with Fracturing | Steve Knipping<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228248086\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Procedural Scattering in Houdini Engine and Unity | John Moncrief | Pluralsight<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228231127\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Houdini 16 Games Tools Updates | Luiz Kruel and Michael Lyndon | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228233111\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Procedural Level Building in UE4 | Rob Magee | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228234352\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Castle VR Overview | Rob Stauffer | SideFX<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228237194\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Virtual Authenticity: Houdini for VR Storytelling | Winslow Porter | New Reality Co.<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228237489\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Procedural Rock Formations for UE4 | Saber Jlassi<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228238370\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Sneak Peek &#8211; TopoBuild 3.0 | Fianna Wong<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228351741\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Believability in Procedural Modeling | Anastasia Opara<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228391688\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Lighting and Rendering | Scott Keating<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228378251\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- Procedural Modelling\/LookDev | Matt Ebb<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228370204\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- SideFX Intern Project | Feather Tools | Tight Rzankowski<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228387018\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- The Secret Language of Houdini | Robert Magee<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228373576\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\u3010SideFX@SIGGRAPH 2017\u3011- How to get a Job | Industry Panel<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/228358104\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<hr \/>\n[The Khronos Group@SIGGRAPH 2017] &#8211; Vulkan, OpenGL, OpenGL ES BOF<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/bjE-sCkgC7o\" width=\"800\" height=\"450\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u65e9\u5e7e\u65e5\u5728LA\u8209\u884c\u7684SIGGRAPH 2017\u5df2\u7d93\u5b8c\u7562 , \u90e8\u4efd\u6709\u95dc\u6703\u8b70\u7684\u5f71\u7247\u90fd\u53ef\u5728\u5b98\u65b9\u7db2\u7ad9\u5373\u6642\u89c0\u770b\u53ca\u91cd\u6eab , \u5728\u9019\u88e1\u6211\u5011\u641c\u96c6\u4e86\u76f8\u95dc\u7684\u5f71\u7247\u9023\u7d50 , \u53ef\u8b93\u5927\u5bb6\u6162\u6162\u91cd\u6eab \u3002 \u9019\u9ebc\u591a\u5f71\u7247\u76f8\u4fe1\u90fd\u8981\u9ede\u6642\u9593\u53bb\u6d88\u5316&#8230;..\u540c\u6642, \u5982\u679c\u5927\u5bb6\u767c\u73fe\u66f4\u591a\u5f71\u7247\u9023\u7d50\u6210\u6216\u66f4\u65b0 , \u53ef\u7559\u8a00\u544a\u4e4b , \u611f\u8b1d<\/p>\n","protected":false},"author":1,"featured_media":996,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"video","meta":{"footnotes":""},"categories":[124,1,6,4,3],"tags":[116],"class_list":["post-987","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-cgv-","category-general-topic","category-techology","category-vfx","category-visual","tag-siggraph","post_format-post-format-video"],"_links":{"self":[{"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/posts\/987","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/comments?post=987"}],"version-history":[{"count":23,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/posts\/987\/revisions"}],"predecessor-version":[{"id":1271,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/posts\/987\/revisions\/1271"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/media\/996"}],"wp:attachment":[{"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/media?parent=987"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/categories?post=987"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cgvisual.com\/CGVSpace\/wp-json\/wp\/v2\/tags?post=987"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}